Hi james,

regarding your last post, did you mean that you also tried to extract angles 
from a rotation with the website's "matrixToEuler" or a similar approach, but 
you encountered  problems that were depended on your current 
camera-orientation? 

i think the same happened to me: i wanted to get the pitch-angle of the 
camera-orientation, to adjust the camera looking straight forward in certain 
cases. (think of some: reset view, but only for the pitch angle). i encountered 
that multiplying with the inverse rotation matrix of that angle didn't work if 
a left or right camera-rotation has been done before.
(actualy these negative-effects were only obvious when left/right rotation was 
larger than 45°. so i don't know if also minor yaw-rotations did harm, or only 
rotations exceeding a 45° threshold)

in the end, it put out that i had to build the adjustment-rotation matrix not 
with the pitch but the roll angle of the current camera-rotation in cases of 
previous left/right camera-rotations from 45° to 135° (respectively -45° to 
-135°) 

3.)
i'm not sure what you are meaning with "..it was not a success.." 
does the attachment you included work, and won't it suffers from symptoms, like 
described above?


Thanks in advance,
Christian

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13519#13519





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