Hi, i have a manipulator which stores the rotation in a quaternion. i would like to extract the angle of the, in matrix-words, x-axis of that rotation. (think of a firstperson-view - i would like to extract the angle which defines how much i look up/down)
is there an easy way to get this done? Thanks in advance, Christian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13417#13417 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org