Hi,
my guess is that the RTT cameras are not fully adapting to the new
texture size (even with your calls to dirtyTextureObject and
setTextureSize). Have a look through the RTT code path for a method
called setupcamera or something similar. You would maybe have to reset
the rtt camera (prior to the next renderstage being run) using this.
Similar problems exist when one needs to change the camera attachments,
I have not found an elegant solution yet. Once you found the method,
also search the old mailing list archives, I remember the whole RTT
camera reset thing being discussed a while ago.
What you could try (as a hack to pinpoint the problem, not a solution)
is to create new RTT camera and attachments after resize and see if the
problem goes away.
rgds
jp
Guy Volckaert wrote:
I guess I should have made the problem more clearer. Essentially, when ever the window is resized, the window become fully black (and I don't know why).
The scene graph layout is faily simple, but I decided to provide an image
anyways (see attached image).
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=14012#14012
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