As you may have noticed from my scene graph layout, I have a switch node above the RTT camera. This switch node allows me to enable/disable the RTT process. By default, this switch node has the RTT process disabled. So, the RTT process is not executed.
I also found that (by default) the update traversal mode is set to traverse all children (TRAVERSE_ALL_CHILDREN). I originally thought that this was my problem, so I changed the traversal mode to TRAVERSE_ACTIVE_CHILDREN, but I still get the same problem when update callbacks are being called twice every frame. Example: m_pViewer->getUpdateVisitor( )->setTraversalMode( osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN ); Guy ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14106#14106 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

