________________________________

From: osg-users-boun...@lists.openscenegraph.org on behalf of Martins Innus
Sent: Wed 17/06/2009 15:16
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released



Hi,
        I'm having trouble getting this to run.

Machine Specs:

Windows XP
Visual Studio 2003
NVIDIA Quadro FX 1600M
OSG 2.8.1

Compiled osgOcean with FFTSS and it builds fine.

With my display set to 1920x1200 at 16 bit color I get the following:

E:\Windows\OSG\2.8.1\install\bin>oceanExample.exe
Building scene...
   . Loading cubemaps: 0.212617s
   . Generating ocean surface: 2.43048e-005s
   . Creating ocean scene: 0.000286629s
   . Loading islands: 0.0594939s
   . Setting up lighting: 2.26286e-005s
complete.
Time Taken: 0.274954s
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd

and just a blank screen shows up.



If I change to 32 bit color at the same resolution, I get a couple
frames that show up properly, then the window goes blank with the
following printed to the console:

Building scene...
   . Loading cubemaps: 0.213689s
   . Generating ocean surface: 1.89968e-005s
   . Creating ocean scene: 0.000278248s
   . Loading islands: 0.0593453s
   . Setting up lighting: 1.73206e-005s
complete.
Time Taken: 0.276148s
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,)
Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,)
RenderStage::drawInner(,) FBO status= 0x8cd5
Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,)
Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,)
RenderStage::drawInner(,) FBO status= 0x8cd5




It works fine if I run at 1024x768.

Is this likely a driver problem, or is there something I can tweak in
the FBO setup?  I'm not familiar with their use at all.

Thanks

Martins

Kim C Bale wrote:
> Hi all,
> 
> After much clawing and gnashing of teeth I've tagged version 1.0 of
> osgOcean.
> 
> http://code.google.com/p/osgocean/
> 
> Feature list:
> 
> - FFT ocean simulation model and rendering
> - Foam caps
> - Refraction/Reflection Passes
> - God Rays
> - Surface glare
> - Underwater depth of field
> - Underwater/above water fogging
> - Simulated light absorption and scattering
> - Silt effects
> - Screen distortion effects
> - Choice of FFT library dependancy
> 
> Possibly the most important change is that the library is now held under
> a LGPL license.
> 
> The CMake build now offers the choice between FFTW (GPL) or FFTSS (LGPL)
> for the FFT library dependancy which resolves the license issue. FFTW is
> the faster option, but the differance if fairly negliable within the
> context that it's used.
> 
> The library now searches for it's resource dependancies using the osgDB
> registry so they're not bound to a specific path.
> 
> I've also included a fix for the shader bug on 7 series nVidia cards
> which caused an error when indexing arrays using uniform variables.
> 
> The example application now supports real-time changes to the ocean
> surface and effects so you can have a play with the settings to see what
> they do.
> 
> A lot of the work has been submitted by Jean-Sebastian. If anybody else
> would like to contribute do get in touch. Many hands make light work and
> all that ;)
> 
> For those of you that suggested features/enhancement that aren't in this
> release, don't worry I haven't forgotten about them, they're still on my
> list of things to do.
> 
> 
> Regards,
> 
> 
> Kim.
> 
> 
>
>
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