Hi Martin, Kim,
Here you go. If you zoom in to 400% or so you can see 3 pixels
near the horizon that are really dark. They flicker during the
simulation, sometimes individual pixels, other times it looks like
larger groups.
I've seen that too, and also:
If you disable godrays, silt and dof (basically disable all underwater
effects) then go underwater, you'll see a black like at the horizon. it
looks like fog is not being applied for a line of pixels at the horizon.
Perhaps they're the same problem, and the black line you see from
underwater is peeking over the water only at certain places, hence when
above water you only see a few black pixels at different points as the
waves move?
These two are probably just problems in the shaders, not bugs in drivers
or such.
J-S
--
______________________________________________________
Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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