Hi Martin, Kim,

Here you go. If you zoom in to 400% or so you can see 3 pixels near the horizon that are really dark. They flicker during the simulation, sometimes individual pixels, other times it looks like larger groups.

I've seen that too, and also:

If you disable godrays, silt and dof (basically disable all underwater effects) then go underwater, you'll see a black like at the horizon. it looks like fog is not being applied for a line of pixels at the horizon.

Perhaps they're the same problem, and the black line you see from underwater is peeking over the water only at certain places, hence when above water you only see a few black pixels at different points as the waves move?

These two are probably just problems in the shaders, not bugs in drivers or such.

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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