Hi Martins, >It now works at any resolution in 32 bit color, but with some "shimmering" black pixels where the sky meets the ocean. Kind of like you get if you had a bad DVI cable going to your monitor. Could you post a screen shot of that? Does sound a like it could be a bug in the rendering rather than a driver issue. >At 16 bit color, I can get it to work if I toggle off "glare". I still get the FBO setup errors, but it seems to look ok, and the out of memory errors are gone. I've jumped to conclusion on that one. I just tested that on mine and get the same RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd errors as yourself. I'll look into it. Cheers chap, Kim.
________________________________ From: [email protected] on behalf of Martins Innus Sent: Wed 17/06/2009 17:56 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Kim, OK, I upgraded the driver to the latest version (185.85) and have made some progress. It now works at any resolution in 32 bit color, but with some "shimmering" black pixels where the sky meets the ocean. Kind of like you get if you had a bad DVI cable going to your monitor. At 16 bit color, I can get it to work if I toggle off "glare". I still get the FBO setup errors, but it seems to look ok, and the out of memory errors are gone. So I guess I'll chalk it up to drivers, I'll keep checking for newer ones. Thanks for the suggestions. Martins Kim C Bale wrote: > Hi Martins, > > Sorry, little hasty with the send button there. > > This is an odd one, I don't understand why changing your screen resolution > would affect the program, so, I *suspect* this is a driver problem. > > I had similar problems just a week ago with osgOcean when I updated to the > latest set of drivers for my 8800GTS 512, and it was giving me the 'out of > memory' errors you've got. Rolling back my drivers solved it. > > Perhaps J-S has some ideas on this one. > > In the mean time you should be able to disable all the effects that use FBOs > with the following keys. > > r - reflections > R - refractions > o - depth of field > g - glare > G - godrays > > Regards, > > Kim. > > ________________________________ > > From: [email protected] on behalf of Martins Innus > Sent: Wed 17/06/2009 15:16 > To: OpenSceneGraph Users > Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released > > > > Hi, > I'm having trouble getting this to run. > > Machine Specs: > > Windows XP > Visual Studio 2003 > NVIDIA Quadro FX 1600M > OSG 2.8.1 > > Compiled osgOcean with FFTSS and it builds fine. > > With my display set to 1920x1200 at 16 bit color I get the following: > > E:\Windows\OSG\2.8.1\install\bin>oceanExample.exe > Building scene... > . Loading cubemaps: 0.212617s > . Generating ocean surface: 2.43048e-005s > . Creating ocean scene: 0.000286629s > . Loading islands: 0.0594939s > . Setting up lighting: 2.26286e-005s > complete. > Time Taken: 0.274954s > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd > > and just a blank screen shows up. > > > > If I change to 32 bit color at the same resolution, I get a couple > frames that show up properly, then the window goes blank with the > following printed to the console: > > Building scene... > . Loading cubemaps: 0.213689s > . Generating ocean surface: 1.89968e-005s > . Creating ocean scene: 0.000278248s > . Loading islands: 0.0593453s > . Setting up lighting: 1.73206e-005s > complete. > Time Taken: 0.276148s > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd > Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,) > Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,) > RenderStage::drawInner(,) FBO status= 0x8cd5 > Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,) > Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,) > RenderStage::drawInner(,) FBO status= 0x8cd5 > > > > > It works fine if I run at 1024x768. > > Is this likely a driver problem, or is there something I can tweak in > the FBO setup? I'm not familiar with their use at all. > > Thanks > > Martins > > Kim C Bale wrote: >> Hi all, >> >> After much clawing and gnashing of teeth I've tagged version 1.0 of >> osgOcean. >> >> http://code.google.com/p/osgocean/ >> >> Feature list: >> >> - FFT ocean simulation model and rendering >> - Foam caps >> - Refraction/Reflection Passes >> - God Rays >> - Surface glare >> - Underwater depth of field >> - Underwater/above water fogging >> - Simulated light absorption and scattering >> - Silt effects >> - Screen distortion effects >> - Choice of FFT library dependancy >> >> Possibly the most important change is that the library is now held under >> a LGPL license. >> >> The CMake build now offers the choice between FFTW (GPL) or FFTSS (LGPL) >> for the FFT library dependancy which resolves the license issue. FFTW is >> the faster option, but the differance if fairly negliable within the >> context that it's used. >> >> The library now searches for it's resource dependancies using the osgDB >> registry so they're not bound to a specific path. >> >> I've also included a fix for the shader bug on 7 series nVidia cards >> which caused an error when indexing arrays using uniform variables. >> >> The example application now supports real-time changes to the ocean >> surface and effects so you can have a play with the settings to see what >> they do. >> >> A lot of the work has been submitted by Jean-Sebastian. If anybody else >> would like to contribute do get in touch. Many hands make light work and >> all that ;) >> >> For those of you that suggested features/enhancement that aren't in this >> release, don't worry I haven't forgotten about them, they're still on my >> list of things to do. >> >> >> Regards, >> >> >> Kim. >> >> >> >> >> ------------------------------------------------------------------------ >> >> ***************************************************************************************** >> To view the terms under which this email is distributed, please go to >> http://www.hull.ac.uk/legal/email_disclaimer.html >> ***************************************************************************************** >> >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > ------------------------------------------------------------------------ > > ***************************************************************************************** > To view the terms under which this email is distributed, please go to > http://www.hull.ac.uk/legal/email_disclaimer.html > ***************************************************************************************** > > > ------------------------------------------------------------------------ > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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