Hello Serge:
Hmm, sounds like the object is getting culled out and so real time
updates is delayed until it comes back into the scene?? I have not
looked at the code but, if you are manually putting the object into
the scene then try for fun to say setCullingActive(false); just to
test this theory out. This way if frustum culling is on or some
higher level culling then it will ignore it for that object.
Take care
Garrett Potts
On Jun 18, 2009, at 3:17 PM, Serge Lages wrote:
Hi all,
I have 2 questions about the ffmpeg plugin :
- In the ReaderWriterFFmpeg.cpp file, line 76 a "path" variable is
declared using the osgDB::findDataFile function to get the correct
file name, but line 83, the old "filename" variable is used instead
of "path". This way, the dataPathList is not used to get the video
file, is it normal ?
- Currently, I load a video and put it on an object which is outside
the screen (the video is in pause mode). After an action, this
object slide into the screen and the video is played, but first the
video is played too fast (maybe 2x or 4x) and after some seconds it
comes back to the correct speed. To be more precise, if I wait 5
seconds before making my object slide into the screen and play the
video, it will be too fast during 5 seconds, if I wait 2 seconds,
it's too fast 2 seconds... Anyone knows what's the problem here ?
I'am under WinXP, compile with VS8 and I took my version of FFmpeg
here :
http://www.openscenegraph.org/downloads/dependencies/FFmpeg/Windows/ffmpeg-r15261.zip
My video is a .FLV with an audio stream.
Thanks for your help !
--
Serge Lages
http://www.tharsis-software.com
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