Hi all,

I've made a test with the osgmovie example and I have the same behaviour.
Using the ffmpeg plugin (by adding .ffmpeg to my file path), when it starts,
everything is OK, my movie is played. But if I pause the movie, then wait 5
seconds and play it again (with the key 'p'), the movie is played too fast
during 5 seconds...

Anyone can test the osgmovie example on its OS/configuration (with ffmpeg of
course) and tell me if you have the same behaviour ? Maybe it's a problem
with my version of FFmpeg, or a problem with Windows... I can even send you
my movie if you want (send the request by mail), it's a .flv one, but I have
also made tests with avi files and I have the same problem.

Thanks !

On Fri, Jun 19, 2009 at 10:02 AM, Serge Lages <[email protected]> wrote:

> Hi Garrett,
>
> Thanks for your answer. I've made some tests :
>
> - setCullingActive(false) on my node as no effect, still too fast.
> - I've also tried to let my video always on the screen, but I still start
> to play it after an action, and it's still too fast during the same time
> than I waited to play it...
>
>
> On Thu, Jun 18, 2009 at 9:31 PM, Garrett Potts <[email protected]> wrote:
>
>> Hello Serge:
>>
>> Hmm,  sounds like the object is getting culled out and so real time
>> updates is delayed until it comes back into the scene?? I have not looked at
>> the code but,    if you are manually putting the object into the scene then
>> try for fun to say setCullingActive(false); just to test this theory out.
>> This way if frustum culling is on or some higher level culling then it will
>> ignore it for that object.
>>
>>
>> Take care
>>
>> Garrett Potts
>>
>> On Jun 18, 2009, at 3:17 PM, Serge Lages wrote:
>>
>> Hi all,
>>
>> I have 2 questions about the ffmpeg plugin :
>>
>> - In the ReaderWriterFFmpeg.cpp file, line 76 a "path" variable is
>> declared using the osgDB::findDataFile function to get the correct file
>> name, but line 83, the old "filename" variable is used instead of "path".
>> This way, the dataPathList is not used to get the video file, is it normal ?
>>
>> - Currently, I load a video and put it on an object which is outside the
>> screen (the video is in pause mode). After an action, this object slide into
>> the screen and the video is played, but first the video is played too fast
>> (maybe 2x or 4x) and after some seconds it comes back to the correct speed.
>> To be more precise, if I wait 5 seconds before making my object slide into
>> the screen and play the video, it will be too fast during 5 seconds, if I
>> wait 2 seconds, it's too fast 2 seconds... Anyone knows what's the problem
>> here ?
>>
>> I'am under WinXP, compile with VS8 and I took my version of FFmpeg here :
>>
>> http://www.openscenegraph.org/downloads/dependencies/FFmpeg/Windows/ffmpeg-r15261.zip
>> My video is a .FLV with an audio stream.
>>
>> Thanks for your help !
>>
>> --
>> Serge Lages
>> http://www.tharsis-software.com
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>>
>> _______________________________________________
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>>
>>
>
>
> --
> Serge Lages
> http://www.tharsis-software.com
>



-- 
Serge Lages
http://www.tharsis-software.com
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