Hi all, I've made a test with the osgmovie example and I have the same behaviour. Using the ffmpeg plugin (by adding .ffmpeg to my file path), when it starts, everything is OK, my movie is played. But if I pause the movie, then wait 5 seconds and play it again (with the key 'p'), the movie is played too fast during 5 seconds...
Anyone can test the osgmovie example on its OS/configuration (with ffmpeg of course) and tell me if you have the same behaviour ? Maybe it's a problem with my version of FFmpeg, or a problem with Windows... I can even send you my movie if you want (send the request by mail), it's a .flv one, but I have also made tests with avi files and I have the same problem. Thanks ! On Fri, Jun 19, 2009 at 10:02 AM, Serge Lages <[email protected]> wrote: > Hi Garrett, > > Thanks for your answer. I've made some tests : > > - setCullingActive(false) on my node as no effect, still too fast. > - I've also tried to let my video always on the screen, but I still start > to play it after an action, and it's still too fast during the same time > than I waited to play it... > > > On Thu, Jun 18, 2009 at 9:31 PM, Garrett Potts <[email protected]> wrote: > >> Hello Serge: >> >> Hmm, sounds like the object is getting culled out and so real time >> updates is delayed until it comes back into the scene?? I have not looked at >> the code but, if you are manually putting the object into the scene then >> try for fun to say setCullingActive(false); just to test this theory out. >> This way if frustum culling is on or some higher level culling then it will >> ignore it for that object. >> >> >> Take care >> >> Garrett Potts >> >> On Jun 18, 2009, at 3:17 PM, Serge Lages wrote: >> >> Hi all, >> >> I have 2 questions about the ffmpeg plugin : >> >> - In the ReaderWriterFFmpeg.cpp file, line 76 a "path" variable is >> declared using the osgDB::findDataFile function to get the correct file >> name, but line 83, the old "filename" variable is used instead of "path". >> This way, the dataPathList is not used to get the video file, is it normal ? >> >> - Currently, I load a video and put it on an object which is outside the >> screen (the video is in pause mode). After an action, this object slide into >> the screen and the video is played, but first the video is played too fast >> (maybe 2x or 4x) and after some seconds it comes back to the correct speed. >> To be more precise, if I wait 5 seconds before making my object slide into >> the screen and play the video, it will be too fast during 5 seconds, if I >> wait 2 seconds, it's too fast 2 seconds... Anyone knows what's the problem >> here ? >> >> I'am under WinXP, compile with VS8 and I took my version of FFmpeg here : >> >> http://www.openscenegraph.org/downloads/dependencies/FFmpeg/Windows/ffmpeg-r15261.zip >> My video is a .FLV with an audio stream. >> >> Thanks for your help ! >> >> -- >> Serge Lages >> http://www.tharsis-software.com >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > Serge Lages > http://www.tharsis-software.com > -- Serge Lages http://www.tharsis-software.com
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

