Thanks Tanguy for your answer, it explains why I am having troubles... :) Any idea on how difficult it should be to implement the pause feature ?
On Tue, Jun 23, 2009 at 12:26 PM, Tanguy Fautre < [email protected]> wrote: > Hi, > > > > When the ffmpeg plugin was integrated into osg, the pause feature was not > implemented. I’m not sure anyone has implemented it since then, so it’s not > a surprise it’s not working correctly. > > > > Tanguy > > > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Serge Lages > *Sent:* 23 June 2009 11:13 > *To:* OpenSceneGraph Users > *Subject:* Re: [osg-users] FFmpeg questions > > > > Hi all, > > I've made a test with the osgmovie example and I have the same behaviour. > Using the ffmpeg plugin (by adding .ffmpeg to my file path), when it starts, > everything is OK, my movie is played. But if I pause the movie, then wait 5 > seconds and play it again (with the key 'p'), the movie is played too fast > during 5 seconds... > > Anyone can test the osgmovie example on its OS/configuration (with ffmpeg > of course) and tell me if you have the same behaviour ? Maybe it's a problem > with my version of FFmpeg, or a problem with Windows... I can even send you > my movie if you want (send the request by mail), it's a .flv one, but I have > also made tests with avi files and I have the same problem. > > Thanks ! > > On Fri, Jun 19, 2009 at 10:02 AM, Serge Lages <[email protected]> > wrote: > > Hi Garrett, > > Thanks for your answer. I've made some tests : > > - setCullingActive(false) on my node as no effect, still too fast. > - I've also tried to let my video always on the screen, but I still start > to play it after an action, and it's still too fast during the same time > than I waited to play it... > > > > On Thu, Jun 18, 2009 at 9:31 PM, Garrett Potts <[email protected]> wrote: > > Hello Serge: > > > > Hmm, sounds like the object is getting culled out and so real time updates > is delayed until it comes back into the scene?? I have not looked at the > code but, if you are manually putting the object into the scene then try > for fun to say setCullingActive(false); just to test this theory out. This > way if frustum culling is on or some higher level culling then it will > ignore it for that object. > > > > > > Take care > > > > Garrett Potts > > > > On Jun 18, 2009, at 3:17 PM, Serge Lages wrote: > > > > Hi all, > > I have 2 questions about the ffmpeg plugin : > > - In the ReaderWriterFFmpeg.cpp file, line 76 a "path" variable is declared > using the osgDB::findDataFile function to get the correct file name, but > line 83, the old "filename" variable is used instead of "path". This way, > the dataPathList is not used to get the video file, is it normal ? > > - Currently, I load a video and put it on an object which is outside the > screen (the video is in pause mode). After an action, this object slide into > the screen and the video is played, but first the video is played too fast > (maybe 2x or 4x) and after some seconds it comes back to the correct speed. > To be more precise, if I wait 5 seconds before making my object slide into > the screen and play the video, it will be too fast during 5 seconds, if I > wait 2 seconds, it's too fast 2 seconds... Anyone knows what's the problem > here ? > > I'am under WinXP, compile with VS8 and I took my version of FFmpeg here : > > http://www.openscenegraph.org/downloads/dependencies/FFmpeg/Windows/ffmpeg-r15261.zip > My video is a .FLV with an audio stream. > > Thanks for your help ! > > -- > Serge Lages > http://www.tharsis-software.com > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > -- > Serge Lages > http://www.tharsis-software.com > > > > > -- > Serge Lages > http://www.tharsis-software.com > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Serge Lages http://www.tharsis-software.com
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