Hi Umit,
>There is strange view as you can see from osgOcean_Artifact.jpg Is this
>artifact or what?
Hmm looks like an issue with the clip node and reflections. Thanks I'll log it.
>And when creating VisualStudio solution, Cmake doesn't create osgOcean's
>"Header Files" folder which is created for oceanExample as you can see from
>osgOcean_Classes.jpg This make the solution panel look messy.
Try as I might I couldn't find any information on how to get those blasted
extensionless headers into a folder in .NET. I noticed it's been achieved with
OSG so perhaps the CMake guru responsible for that could share some of their
wisdom.. :)
Regards,
Kim.
From: [email protected]
[mailto:[email protected]] On Behalf Of Ümit Uzun
Sent: 19 June 2009 07:20
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Kim,
There is strange view as you can see from osgOcean_Artifact.jpg Is this
artifact or what?
And when creating VisualStudio solution, Cmake doesn't create osgOcean's
"Header Files" folder which is created for oceanExample as you can see from
osgOcean_Classes.jpg This make the solution panel look messy.
Regards.
2009/6/18 Kim C Bale <[email protected]>
Hi Umit,
Yes, apparently samplerRect has been depreciated. Ulrich flagged this one on
OSX and corrected it.
I guess some glsl compilers are more fussy than others.
Glad you got it working.
Kim.
________________________________
From: [email protected] on behalf of Ümit Uzun
Sent: Thu 18/06/2009 12:36
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Kim,
Actually I am sorry for not thinking it can be the svn adress :)
You make the really good magic. It works perfect without any error as you can
see from the attached screenshot:) Thanks so much :) But there is some dots
flickering as JS and Martins's said about. And it's not problem I think :) This
is really really good application.
What did you do? You have only changed samplerRect to sampler2D?
Regards and Congratulations :)
2009/6/18 Kim C Bale <[email protected]>
Hi Umit,
Sorry use
svn checkout http://osgocean.googlecode.com/svn/tags/osgOcean-1.0/
osgocean-read-only
<http://osgocean.googlecode.com/svn/tags/osgOcean-1.0/%0Aosgocean-read-only>
or grab a copy of the tortoise client to download it.
Regards,
Kim.
From: [email protected]
[mailto:[email protected]] On Behalf Of Ümit Uzun
Sent: 18 June 2009 11:45
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Kim,
Thanks you so much. But prompted screen wants username and password from
me?
Regards.
2009/6/18 Kim C Bale <[email protected]>
Hi Umit,
I've just applied a patch that should solve the samplerRect issue for
you, I think I was being too hasty to blame your graphics drivers.
Update your code from:
https://osgocean.googlecode.com/svn/tags/osgOcean-1.0/
<https://osgocean.googlecode.com/svn/tags/osgOcean-1.0/>
Regards,
Kim.
From: [email protected]
[mailto:[email protected]] On Behalf Of Ümit Uzun
Sent: 18 June 2009 07:35
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Kim and JS;
Thanks for suggestion. I have tried again and as you said I really need
new version GPU. This is only solution which will resolve kind of these
problems.
Regards.
2009/6/17 Kim C Bale <[email protected]>
Martins, J-S,
>Here you go. If you zoom in to 400% or so you can see 3 pixels
near the horizon that are really dark. They flicker during the
simulation, sometimes individual pixels, other times it looks like
larger groups.
Yep it's a bug in the library. Looks like a polygon break to me,
possibly a corner piece. I must have been trying to ignore it as it's a
nightmare to debug that bit of code. I'll log it, but it could take a while to
find that blighter.
>If you disable godrays, silt and dof (basically disable all underwater
effects) then go underwater, you'll see a black like at the horizon. it
looks like fog is not being applied for a line of pixels at the horizon.
I think this is a fogging issue, the wave tops are probably going over
the fog line and exposing unfogged geometry. Shouldn't be too bad that one.
Cheers all.
Kim.
________________________________
From: [email protected] on behalf of Martins
Innus
Sent: Wed 17/06/2009 19:35
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Kim,
Here you go. If you zoom in to 400% or so you can see 3 pixels
near the horizon that are really dark. They flicker during the
simulation, sometimes individual pixels, other times it looks like
larger groups.
Sorry if this comes through twice, looks like the first one was
too big
for the list.
Martins
Kim C Bale wrote:
> Hi Martins,
>
>> It now works at any resolution in 32 bit color, but with some
> "shimmering" black pixels where the sky meets the ocean. Kind of like
> you get if you had a bad DVI cable going to your monitor.
>
> Could you post a screen shot of that? Does sound a like it could be a
bug in the rendering rather than a driver issue.
>
>> At 16 bit color, I can get it to work if I toggle off "glare". I
still
> get the FBO setup errors, but it seems to look ok, and the out of
memory
> errors are gone.
>
> I've jumped to conclusion on that one. I just tested that on mine and
get the same
>
> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
>
> errors as yourself. I'll look into it.
>
> Cheers chap,
>
> Kim.
>
>
>
> ________________________________
>
> From: [email protected] on behalf of Martins
Innus
> Sent: Wed 17/06/2009 17:56
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
>
>
>
> Kim,
> OK, I upgraded the driver to the latest version (185.85) and
have made
> some progress.
>
> It now works at any resolution in 32 bit color, but with some
> "shimmering" black pixels where the sky meets the ocean. Kind of like
> you get if you had a bad DVI cable going to your monitor.
>
> At 16 bit color, I can get it to work if I toggle off "glare".
I still
> get the FBO setup errors, but it seems to look ok, and the out of
memory
> errors are gone.
>
> So I guess I'll chalk it up to drivers, I'll keep checking for
newer
> ones. Thanks for the suggestions.
>
> Martins
>
> Kim C Bale wrote:
>> Hi Martins,
>>
>> Sorry, little hasty with the send button there.
>>
>> This is an odd one, I don't understand why changing your screen
resolution would affect the program, so, I *suspect* this is a driver problem.
>>
>> I had similar problems just a week ago with osgOcean when I updated
to the latest set of drivers for my 8800GTS 512, and it was giving me the 'out
of memory' errors you've got. Rolling back my drivers solved it.
>>
>> Perhaps J-S has some ideas on this one.
>>
>> In the mean time you should be able to disable all the effects that
use FBOs with the following keys.
>>
>> r - reflections
>> R - refractions
>> o - depth of field
>> g - glare
>> G - godrays
>>
>> Regards,
>>
>> Kim.
>>
>> ________________________________
>>
>> From: [email protected] on behalf of Martins
Innus
>> Sent: Wed 17/06/2009 15:16
>> To: OpenSceneGraph Users
>> Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
>>
>>
>>
>> Hi,
>> I'm having trouble getting this to run.
>>
>> Machine Specs:
>>
>> Windows XP
>> Visual Studio 2003
>> NVIDIA Quadro FX 1600M
>> OSG 2.8.1
>>
>> Compiled osgOcean with FFTSS and it builds fine.
>>
>> With my display set to 1920x1200 at 16 bit color I get the following:
>>
>> E:\Windows\OSG\2.8.1\install\bin>oceanExample.exe
>> Building scene...
>> . Loading cubemaps: 0.212617s
>> . Generating ocean surface: 2.43048e-005s
>> . Creating ocean scene: 0.000286629s
>> . Loading islands: 0.0594939s
>> . Setting up lighting: 2.26286e-005s
>> complete.
>> Time Taken: 0.274954s
>> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
>> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
>> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
>> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
>> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
>> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
>>
>> and just a blank screen shows up.
>>
>>
>>
>> If I change to 32 bit color at the same resolution, I get a couple
>> frames that show up properly, then the window goes blank with the
>> following printed to the console:
>>
>> Building scene...
>> . Loading cubemaps: 0.213689s
>> . Generating ocean surface: 1.89968e-005s
>> . Creating ocean scene: 0.000278248s
>> . Loading islands: 0.0593453s
>> . Setting up lighting: 1.73206e-005s
>> complete.
>> Time Taken: 0.276148s
>> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
>> Warning: detected OpenGL error 'out of memory' after
RenderBin::draw(,)
>> Warning: detected OpenGL error 'out of memory' after
RenderBin::draw(,)
>> RenderStage::drawInner(,) FBO status= 0x8cd5
>> Warning: detected OpenGL error 'out of memory' after
RenderBin::draw(,)
>> Warning: detected OpenGL error 'out of memory' after
RenderBin::draw(,)
>> RenderStage::drawInner(,) FBO status= 0x8cd5
>>
>>
>>
>>
>> It works fine if I run at 1024x768.
>>
>> Is this likely a driver problem, or is there something I can tweak in
>> the FBO setup? I'm not familiar with their use at all.
>>
>> Thanks
>>
>> Martins
>>
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Ümit Uzun
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