Hi

I have no longer moving waves in latest SVN .

adrian

2009/6/19 Ümit Uzun <[email protected]>

> Hi Kim,
>
> There is strange view as you can see from osgOcean_Artifact.jpg Is this
> artifact or what?
>
> And when creating VisualStudio solution, Cmake doesn't create osgOcean's
> "Header Files" folder which is created for oceanExample as you can see from
> osgOcean_Classes.jpg This make the solution panel look messy.
>
>
> Regards.
>
> 2009/6/18 Kim C Bale <[email protected]>
>
>> Hi Umit,
>>
>> Yes, apparently samplerRect has been depreciated. Ulrich flagged this one
>> on OSX and corrected it.
>>
>> I guess some glsl compilers are more fussy than others.
>>
>> Glad you got it working.
>>
>> Kim.
>>
>> ________________________________
>>
>> From: [email protected] on behalf of Ümit Uzun
>> Sent: Thu 18/06/2009 12:36
>> To: OpenSceneGraph Users
>> Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
>>
>>
>> Hi Kim,
>>
>> Actually I am sorry for not thinking it can be the svn adress :)
>> You make the really good magic. It works perfect without any error as you
>> can see from the attached screenshot:) Thanks so much :) But there is some
>> dots flickering as JS and Martins's said about. And it's not problem I think
>> :) This is really really good application.
>>
>> What did you do? You have only changed samplerRect to sampler2D?
>>
>> Regards and Congratulations :)
>>
>>
>> 2009/6/18 Kim C Bale <[email protected]>
>>
>>
>>        Hi Umit,
>>
>>
>>
>>        Sorry use
>>
>>
>>
>>         svn checkout
>> http://osgocean.googlecode.com/svn/tags/osgOcean-1.0/ osgocean-read-only
>> <
>> http://osgocean.googlecode.com/svn/tags/osgOcean-1.0/%0Aosgocean-read-only
>> >
>>
>>
>>
>>        or grab a copy of the tortoise client to download it.
>>
>>
>>
>>        Regards,
>>
>>
>>
>>        Kim.
>>
>>
>>
>>        From: [email protected] [mailto:
>> [email protected]] On Behalf Of Ümit Uzun
>>        Sent: 18 June 2009 11:45
>>
>>        To: OpenSceneGraph Users
>>        Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
>>
>>
>>
>>
>>
>>        Hi Kim,
>>
>>        Thanks you so much. But prompted screen wants username and password
>> from me?
>>
>>        Regards.
>>
>>        2009/6/18 Kim C Bale <[email protected]>
>>
>>        Hi Umit,
>>
>>
>>
>>        I've just applied a patch that should solve the samplerRect issue
>> for you, I think I was being too hasty to blame your graphics drivers.
>>
>>
>>
>>        Update your code from:
>>
>>
>>
>>         https://osgocean.googlecode.com/svn/tags/osgOcean-1.0/ <
>> https://osgocean.googlecode.com/svn/tags/osgOcean-1.0/>
>>
>>
>>
>>
>>
>>
>>
>>        Regards,
>>
>>
>>
>>        Kim.
>>
>>
>>
>>        From: [email protected] [mailto:
>> [email protected]] On Behalf Of Ümit Uzun
>>        Sent: 18 June 2009 07:35
>>
>>
>>        To: OpenSceneGraph Users
>>        Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
>>
>>
>>
>>        Hi Kim and JS;
>>
>>        Thanks for suggestion. I have tried again and as you said I really
>> need new version GPU. This is only solution which will resolve kind of these
>> problems.
>>
>>        Regards.
>>
>>        2009/6/17 Kim C Bale <[email protected]>
>>
>>        Martins, J-S,
>>
>>
>>        >Here you go.  If you zoom in to 400% or so you can see 3 pixels
>>        near the horizon that are really dark.  They flicker during the
>>        simulation, sometimes individual pixels, other times it looks like
>>        larger groups.
>>
>>        Yep it's a bug in the library. Looks like a polygon break to me,
>> possibly a corner piece. I must have been trying to ignore it as it's a
>> nightmare to debug that bit of code. I'll log it, but it could take a while
>> to find that blighter.
>>
>>
>>        >If you disable godrays, silt and dof (basically disable all
>> underwater
>>        effects) then go underwater, you'll see a black like at the
>> horizon. it
>>        looks like fog is not being applied for a line of pixels at the
>> horizon.
>>
>>        I think this is a fogging issue, the wave tops are probably going
>> over the fog line and exposing unfogged geometry. Shouldn't be too bad that
>> one.
>>
>>        Cheers all.
>>
>>
>>        Kim.
>>
>>
>>
>>        ________________________________
>>
>>        From: [email protected] on behalf of
>> Martins Innus
>>
>>        Sent: Wed 17/06/2009 19:35
>>
>>        To: OpenSceneGraph Users
>>        Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
>>
>>
>>
>>        Kim,
>>
>>             Here you go.  If you zoom in to 400% or so you can see 3
>> pixels
>>        near the horizon that are really dark.  They flicker during the
>>        simulation, sometimes individual pixels, other times it looks like
>>        larger groups.
>>
>>               Sorry if this comes through twice, looks like the first one
>> was too big
>>        for the list.
>>
>>        Martins
>>
>>
>>        Kim C Bale wrote:
>>        > Hi Martins,
>>        >
>>        >> It now works at any resolution in 32 bit color, but with some
>>        > "shimmering" black pixels where the sky meets the ocean.  Kind of
>> like
>>        > you get if you had a bad DVI cable going to your monitor.
>>        >
>>        > Could you post a screen shot of that? Does sound a like it could
>> be a bug in the rendering rather than a driver issue.
>>        >
>>        >> At 16 bit color, I can get it to work if I toggle off "glare".
>>  I still
>>        > get the FBO setup errors, but it seems to look ok, and the out of
>> memory
>>        > errors are gone.
>>        >
>>        > I've jumped to conclusion on that one. I just tested that on mine
>> and get the same
>>        >
>>        > RenderStage::runCameraSetUp(), FBO setup failed, FBO status=
>> 0x8cdd
>>        >
>>        > errors as yourself. I'll look into it.
>>        >
>>        > Cheers chap,
>>        >
>>        > Kim.
>>        >
>>        >
>>        >
>>        > ________________________________
>>        >
>>        > From: [email protected] on behalf of
>> Martins Innus
>>        > Sent: Wed 17/06/2009 17:56
>>        > To: OpenSceneGraph Users
>>        > Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
>>        >
>>        >
>>        >
>>        > Kim,
>>        >         OK, I upgraded the driver to the latest version (185.85)
>> and have made
>>        > some progress.
>>        >
>>        >         It now works at any resolution in 32 bit color, but with
>> some
>>        > "shimmering" black pixels where the sky meets the ocean.  Kind of
>> like
>>        > you get if you had a bad DVI cable going to your monitor.
>>        >
>>        >         At 16 bit color, I can get it to work if I toggle off
>> "glare".  I still
>>        > get the FBO setup errors, but it seems to look ok, and the out of
>> memory
>>        > errors are gone.
>>        >
>>        >         So I guess I'll chalk it up to drivers, I'll keep
>> checking for newer
>>        > ones. Thanks for the suggestions.
>>        >
>>        > Martins
>>        >
>>        > Kim C Bale wrote:
>>        >> Hi Martins,
>>        >>
>>        >> Sorry, little hasty with the send button there.
>>        >>
>>        >> This is an odd one, I don't understand why changing your screen
>> resolution would affect the program, so, I *suspect* this is a driver
>> problem.
>>        >>
>>        >> I had similar problems just a week ago with osgOcean when I
>> updated to the latest set of drivers for my 8800GTS 512, and it was giving
>> me the 'out of memory' errors you've got. Rolling back my drivers solved it.
>>        >>
>>        >> Perhaps J-S has some ideas on this one.
>>        >>
>>        >> In the mean time you should be able to disable all the effects
>> that use FBOs with the following keys.
>>        >>
>>        >> r - reflections
>>        >> R - refractions
>>        >> o - depth of field
>>        >> g - glare
>>        >> G - godrays
>>        >>
>>        >> Regards,
>>        >>
>>        >> Kim.
>>        >>
>>        >> ________________________________
>>        >>
>>        >> From: [email protected] on behalf of
>> Martins Innus
>>        >> Sent: Wed 17/06/2009 15:16
>>        >> To: OpenSceneGraph Users
>>        >> Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
>>        >>
>>        >>
>>        >>
>>        >> Hi,
>>        >>         I'm having trouble getting this to run.
>>        >>
>>        >> Machine Specs:
>>        >>
>>        >> Windows XP
>>        >> Visual Studio 2003
>>        >> NVIDIA Quadro FX 1600M
>>        >> OSG 2.8.1
>>        >>
>>        >> Compiled osgOcean with FFTSS and it builds fine.
>>        >>
>>        >> With my display set to 1920x1200 at 16 bit color I get the
>> following:
>>        >>
>>        >> E:\Windows\OSG\2.8.1\install\bin>oceanExample.exe
>>        >> Building scene...
>>        >>    . Loading cubemaps: 0.212617s
>>        >>    . Generating ocean surface: 2.43048e-005s
>>        >>    . Creating ocean scene: 0.000286629s
>>        >>    . Loading islands: 0.0594939s
>>        >>    . Setting up lighting: 2.26286e-005s
>>        >> complete.
>>        >> Time Taken: 0.274954s
>>        >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status=
>> 0x8cdd
>>        >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status=
>> 0x8cdd
>>        >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status=
>> 0x8cdd
>>        >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status=
>> 0x8cdd
>>        >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status=
>> 0x8cdd
>>        >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status=
>> 0x8cdd
>>        >>
>>        >> and just a blank screen shows up.
>>        >>
>>        >>
>>        >>
>>        >> If I change to 32 bit color at the same resolution, I get a
>> couple
>>        >> frames that show up properly, then the window goes blank with
>> the
>>        >> following printed to the console:
>>        >>
>>        >> Building scene...
>>        >>    . Loading cubemaps: 0.213689s
>>        >>    . Generating ocean surface: 1.89968e-005s
>>        >>    . Creating ocean scene: 0.000278248s
>>        >>    . Loading islands: 0.0593453s
>>        >>    . Setting up lighting: 1.73206e-005s
>>        >> complete.
>>        >> Time Taken: 0.276148s
>>        >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status=
>> 0x8cdd
>>        >> Warning: detected OpenGL error 'out of memory' after
>> RenderBin::draw(,)
>>        >> Warning: detected OpenGL error 'out of memory' after
>> RenderBin::draw(,)
>>        >> RenderStage::drawInner(,) FBO status= 0x8cd5
>>        >> Warning: detected OpenGL error 'out of memory' after
>> RenderBin::draw(,)
>>        >> Warning: detected OpenGL error 'out of memory' after
>> RenderBin::draw(,)
>>        >> RenderStage::drawInner(,) FBO status= 0x8cd5
>>        >>
>>        >>
>>        >>
>>        >>
>>        >> It works fine if I run at 1024x768.
>>        >>
>>        >> Is this likely a driver problem, or is there something I can
>> tweak in
>>        >> the FBO setup?  I'm not familiar with their use at all.
>>        >>
>>        >> Thanks
>>        >>
>>        >> Martins
>>        >>
>>
>>
>>
>>  
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>>
>>
>>        --
>>        Ümit Uzun
>>
>>
>>
>>  
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>>
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>>        --
>>        Ümit Uzun
>>
>>
>>
>>  
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>> to http://www.hull.ac.uk/legal/email_disclaimer.html
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>>
>>
>>
>>
>> --
>> Ümit Uzun
>>
>>
>>
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>> http://www.hull.ac.uk/legal/email_disclaimer.html
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>
>
> --
> Ümit Uzun
>
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