Hi Adrian, Kim,
J-S has made a modification to the OceanTechnique base class which
allows you to enable/disable animation.
You’ll need to set FFTOceanSurface::startAnimation(void).
I had forgotten to initialize the _isAnimating member in the ctor and
copy ctor. Fixed - the default behavior is identical to before
(_isAnimating = true by default).
The trunk is being used for development so it may or may not work
properly. I would use the release 1.0 tag, I’m misusing the definition
of a tag a little since I’m adding bug fixes to it as I find them.
I agree with Kim, I'm making the trunk move forward according to what we
need for our project so it won't always be stable. If you want something
to use in your projects use the 1.0 branch.
J-S
--
______________________________________________________
Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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