@J-S Thanks. Adding the OSG_LIBRARY_STATIC define on windows solved the linker problem. My app builds and runs. I still have a few problems when closing the add which I don't get with the dynamic libs. [code] Warning: detected OpenGL error 'invalid operation' after applying attribute BlendFunc 08DD55D8 Warning: detected OpenGL error 'invalid operation' at end of State::apply(StateSet*) Warning: detected OpenGL error 'invalid operation' at start of State::apply(StateSet*) Warning: detected OpenGL error 'invalid operation' after applying attribute BlendFunc 08DD47A8 Warning: detected OpenGL error 'invalid operation' at end of State::apply(StateSet*) Warning: detected OpenGL error 'invalid operation' at start of State::apply(StateSet*) Warning: detected OpenGL error 'invalid operation' after applying GLMode 0xbc0 Warning: detected OpenGL error 'invalid operation' after applying attribute AlphaFunc 08DB4218
------------------------ stefan hechenberger http://linear.nortd.com ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14281#14281 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org