Indeed Ulrich,

It seems that for some reason Opengl32.dll uses a software implementation of 
microsoft, which only supports a few basic features.

Strangely, when I retry to load the same scene in the same conditions, it 
sometimes uses the correct nvidia driver and hardware.

Even re-installing the most recent driver or rolling back to a much earlier 
version doesn't help.

I fear there isn't a lot to be done here but does anyone have some more info 
about this?

Thanks! 
Cheers,
Christophe

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http://forum.openscenegraph.org/viewtopic.php?p=14310#14310





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