Indeed Ulrich, It seems that for some reason Opengl32.dll uses a software implementation of microsoft, which only supports a few basic features.
Strangely, when I retry to load the same scene in the same conditions, it sometimes uses the correct nvidia driver and hardware. Even re-installing the most recent driver or rolling back to a much earlier version doesn't help. I fear there isn't a lot to be done here but does anyone have some more info about this? Thanks! Cheers, Christophe ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14310#14310 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

