Hi Christophe,

I don't recall seeing reports of this type of error before, Windows
OSG apps do normally seem to be able to pick up the correct driver.
There must be something unusual in your build of the OSG/your app or
something unusual about your combination of hardware/drivers and OS.
Could you please supply this information and also about whether the
OSG examples as well as your app have this issue, and whether you've
seen other OpenGL applications with similar issues.

Robert.

On Mon, Jun 22, 2009 at 8:37 AM, Christophe
Herreman<[email protected]> wrote:
> Indeed Ulrich,
>
> It seems that for some reason Opengl32.dll uses a software implementation of 
> microsoft, which only supports a few basic features.
>
> Strangely, when I retry to load the same scene in the same conditions, it 
> sometimes uses the correct nvidia driver and hardware.
>
> Even re-installing the most recent driver or rolling back to a much earlier 
> version doesn't help.
>
> I fear there isn't a lot to be done here but does anyone have some more info 
> about this?
>
> Thanks!
> Cheers,
> Christophe
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=14310#14310
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to