Hi All,
I've just tagged the OpenSceneGraph-2.8.2-rc1, below is what I've
posted on the OSG dev blog : http://blog.openscenegraph.org/
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I have just tagged the OpenSceneGraph-2.8.2-rc1, the first release
candidate for the up coming stable OpenSceneGraph-2.8.2 release.
OpenSceneGraph-2.8.2 will be binary compatible with 2.8.1 and 2.8.0 so
upgrading should be straight forward.
Changes since the OpenSceneGraph-2.8.1 release
* Build fixes for RedHat Enterprise Linux.
* Bug fixes to :
o computation of sector range in osgSim::LightPoint
o extension checking of FBO packed stencil support
o position of tabs at corners of manipulators
o threading bug in .osg plugin that occurred during
multi-threaded initialization
o alignment of Text what setting alignment after assign text string
o loading of compressed texture arrays
o texture generate mipmap for non power of two textures
o regression in X11 key symbol remapping, improved support
for Russian keyboards
o regression of StencilMask setting in RenderStage
o small memory leak in X11 usage
o Transform::computeBound() double BoundingSphere support
o Resize handling when master and slave Cameras share the
same GraphicsContext
Source code
source package : OpenSceneGraph-2.8.2-rc1.zip
svn tag: svn co
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.2-rc1
OpenSceneGraph
Testing, Testing, Testing…
It’s been one month since the 2.8.1 stable release and we have finding
and fixing issues with an average rate of around 3 a week, with most
of these would found and fixed within the first week… While it’s
great that we’ve fixed more issues, the level reporting of issue right
after a release also suggests that we as a community are not yet
actively testing the release candidates enough. The 2.8 series is
really no different than all our previously releases, as alas it’s
almost become ritual of making a release then then next day see late
comers finally test it against their particular build
combination/usage model and find problems, almost all of which could
have been fixed with few minutes of work… but fixing it after the
release is far more expensive to do, as each release entails a great
deal of community effort and core developer time to put together all
the release candidates and final releases that are need when late
reported bugs force another stable release.
Please don’t assume that your particular usage combination will
covered by the testing of others, and that you can wait till after a
stable release before testing it. You are all unique and special, the
most effective way of ensuring the OpenSceneGraph works for you and
your team is to directly test all the platforms, build combinations,
hardware and applications that you use with the OpenSceneGraph is to
down the source and set a build running and directly test it yourself.
As well as personally testing a release candidate another great way to
help with making sure the final release is the best we can make it is
to set up a machine to do a nightly build of the OpenSceneGraph-2.8
branch and have the results automatically posted online using CDash.
Details on our CDash set up can be found at:
http://www.openscenegraph.org/projects/osg/wiki/Build/CDash
If you do find build or runtime issues with the
OpenScenGraph-2.8.2-rc1 please post a report to the osg-users mailing
list/forum and we’ll endevour to get this fixed up.
Thanks in advance for you assistance in testing,
Robert Osfield.
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