Hi Robert,
I've just tagged the OpenSceneGraph-2.8.2-rc1, below is what I've
posted on the OSG dev blog : http://blog.openscenegraph.org/
Builds fine on Windows Vista, VC++ 2005 SP1. Quick testing of some osg
apps and examples reveals no major problems (see below). Also tested a
compile with our framework and it went fine, but there too I only had
time to test a few of our examples - no in depth testing yet. I'll try
to get to it in the next few days.
Small problems (but probably there before...)
* osgshadow --pssm : the complete scene seems to flash between shadowed
and unshadowed state. I remember it working before, so this flashing
seems new. Also the default shader does not support transparency in
textured polygons properly, as you can see running it with the -4 scene,
on the trees (might always have been that way).
* osgshadow --sv : crashes. (I know shadow volume is not complete but
still, I don't remember it crashing before just giving bad shadows, so
that seems new)
J-S
--
______________________________________________________
Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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