Hi J-S, On Mon, Jun 22, 2009 at 6:55 PM, Jean-Sébastien Guay<[email protected]> wrote: > Builds fine on Windows Vista, VC++ 2005 SP1. Quick testing of some osg apps > and examples reveals no major problems (see below). Also tested a compile > with our framework and it went fine, but there too I only had time to test a > few of our examples - no in depth testing yet. I'll try to get to it in the > next few days.
Thanks for the testing. Good to know we are on the right track. > Small problems (but probably there before...) > * osgshadow --pssm : the complete scene seems to flash between shadowed and > unshadowed state. I remember it working before, so this flashing seems new. > Also the default shader does not support transparency in textured polygons > properly, as you can see running it with the -4 scene, on the trees (might > always have been that way). > * osgshadow --sv : crashes. (I know shadow volume is not complete but still, > I don't remember it crashing before just giving bad shadows, so that seems > new) I don't recall any changes to osgShadow between OSG-2.8.0 and OSG-2.8.2-rc2 so my guess is that this issues are there in OSG-2.8.0 and before but just revealed themselves in different ways. Would it be possible to double check these apps against OSG-2.8.0 and OSG-svn/trunk just to see if there is anything different there. In terms of resolving these issues, perhaps contributors to osgShadow can step forward and have a play. My own focus over the next 6 weeks will have to be OSG-2.10 and VPB-1.0 so I won't be able to chase every problem that might arise in the OSG-2.8.2-rc series. Cheers, Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

