I have now built both SDL and OSG from the source and linked them to my 
project, all compiled in VC9, but I still get the same warnings.

Any more ideas?

1>------ Build started: Project: engine, Configuration: Debug Win32 ------
1>Compiling...
1>*.cpp
1>Generating Code...
1>Creating library...
1>osgd.lib(osg55-osgd.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already 
defined in sdld.lib(SDL.dll); second definition ignored
1>osgd.lib(osg55-osgd.dll) : warning LNK4221: no public symbols found; archive 
member will be inaccessible
1>osgviewerd.lib(osg55-osgViewerd.dll) : warning LNK4006: 
__NULL_IMPORT_DESCRIPTOR already defined in sdld.lib(SDL.dll); second 
definition ignored
1>osgviewerd.lib(osg55-osgViewerd.dll) : warning LNK4221: no public symbols 
found; archive member will be inaccessible
1>Build log was saved at "file://c:\game_project\engine\Debug\BuildLog.htm"
1>engine - 0 error(s), 4 warning(s)
2>------ Build started: Project: game, Configuration: Debug Win32 ------
2>Compiling...
2>*.cpp
2>Generating Code...
2>Compiling manifest to resources...
2>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
2>Copyright (C) Microsoft Corporation.  All rights reserved.
2>Linking...
2>LINK : C:\game_project\Debug\game.exe not found or not built by the last 
incremental link; performing full link
2>MSVCRTD.lib(cinitexe.obj) : warning LNK4098: defaultlib 'msvcrt.lib' 
conflicts with use of other libs; use /NODEFAULTLIB:library
2>Embedding manifest...
2>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
2>Copyright (C) Microsoft Corporation.  All rights reserved.
2>Build log was saved at "file://c:\game_project\game\Debug\BuildLog.htm"
2>game - 0 error(s), 1 warning(s)
========== Build: 2 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=14457#14457





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