Maybe msvcrt.dll in the list there has nothing to do with the problem. I clicked around in dependency walker some more (still learning) and found that sdl.dll uses msvcr90.dll which is obviously not for debug. That has to the problem.
But still, I compiled SDL correctly the first time, and again a few minutes ago, but the problem remains. One suspicious thing is that the sdl.lib file for debug is the same size as the sdl.lib for for release, 42kB, which is not the case for sdlmain.lib in debug/release versions. shouldn't the debug one be bigger than the release one? Thanks for your help, all I have to do now is figure out why SDL is not doing what I want it to. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14487#14487 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

