Maybe msvcrt.dll in the list there has nothing to do with the problem. I 
clicked around in dependency walker some more (still learning) and found that 
sdl.dll uses msvcr90.dll which is obviously not for debug. That has to the 
problem.

But still, I compiled SDL correctly the first time, and again a few minutes 
ago, but the problem remains.

One suspicious thing is that the sdl.lib file for debug is the same size as the 
sdl.lib for for release, 42kB, which is not the case for sdlmain.lib in 
debug/release versions. shouldn't the debug one be bigger than the release one?

Thanks for your help, all I have to do now is figure out why SDL is not doing 
what I want it to.

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=14487#14487





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