I ran Dependency Walker again and it found references in both sdl.dll (from debug build) and osg55-osgd.dll (debug) to msvcrt.dll. Does that mean they are both linking to it despite being built in debug config?
I followed the tutorials on how to set SDL and OSG up properly when building from source. Then I opened those solutions/projects up one at the time and changed the dropdownlist at the top to the correct 'debug' or 'release' option for what I was building. I built them (sdl debug and release versions, and osg debug and release versions), copied the correct debug files and release files into appropriate folders and then linked to them in my game_project, the debug files for my debug build and release for release. So, hmm, in my debug build why would it be linking to a release library? Did I miss a step? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14478#14478 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

