HI Vincent,

There really isn't much I can do beyond what I've already said.  The
stopThreading() should stop the threads, since I don't have the code
that reproduces the problem I can do nothing more.

Robert.

On Fri, Jun 26, 2009 at 7:56 AM, Vincent
Bourdier<vincent.bourd...@gmail.com> wrote:
> Hi Robert,
>
> If I remove the shaders of my scene, the crash disappear.
> Now, I'm looking at a way to stop the Shaders before ending the viewer.
>
> When I need to delete the view, I do :
> stopThreading();
> setDone(true);
> map->erase(viewer);
>
> I though the stopThreading() call would do the work for me concerning the
> shaders...
>
> Is there any way to do it ?
>
> Thanks.
>
> Regards,
>     Vincent.
>
> 2009/6/25 Robert Osfield <robert.osfi...@gmail.com>
>>
>> On Thu, Jun 25, 2009 at 5:17 PM, Vincent
>> Bourdier<vincent.bourd...@gmail.com> wrote:
>> > Hi Robert,
>> >
>> > This is not possible for me to reproduce the behavior on an example, too
>> > much external things are required.
>>
>> There isn't much we can do then.
>>
>> > But I have some idea : there is some shaders running, and they are not
>> > removed before the viewer have to stop ... and the
>> > crash is in the Program and Shader flush ... does it sounds like a
>> > reason
>> > for crash ?
>> > I'll have a look.
>>
>> It sounds like the graphics thread is still running, and the crash
>> relating to the shaders is an symptom of this, it isn't the cause
>> though.  You need to look thoroughly at the whether the threads are
>> still running or not.  Try changing the viewer threading model to
>> explore this.
>>
>> Robert.
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