Mikhail Zoline wrote:
> I did use OSG profiler, and the great part of a frame, about 20% to 30%
> is occupied by culling. 
> I would like to poll any suggestion of strategy and methods to use.

  Improving the structure of your scene graph can often help with culling by 
allowing OSG
to trivially discard large blocks as non-visible. The osgforest demo uses a 
form of
quad-tree structure to allow pieces to be culled trivially.

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to