Hi Himar, On Thu, Jul 2, 2009 at 6:08 PM, Himar Carmona<[email protected]> wrote: > Disabling culling may help? If your bottleneck is culling, perhaps the GPU > would eat them all without problems. Of course you will render a lot of > geometry you will not see, but you will avoid a lot of CPU computation. Fast > and dirty test. If you are not happy, then you can take the other approachs.
Disabling culling will do nothing as the OSG already only does cull tests when subgraphs are partially culled - if the subgraph is entirely within the view frustum the view frustum test if switched off. The majority of the cull traversal time in Mikhail's case will simple by traversing a big scene graph and they creating a big rendering graph to rendering it. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

