Perhaps i'm fooling but... Disabling culling may help? If your bottleneck is culling, perhaps the GPU would eat them all without problems. Of course you will render a lot of geometry you will not see, but you will avoid a lot of CPU computation. Fast and dirty test. If you are not happy, then you can take the other approachs.
Also the problem could be in visiting a huge scene graph...? Best regards, Himar.
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

