Perhaps i'm fooling but...

Disabling culling may help? If your bottleneck is culling, perhaps the GPU
would eat them all without problems. Of course you will render a lot of
geometry you will not see, but you will avoid a lot of CPU computation. Fast
and dirty test. If you are not happy, then you can take the other approachs.

Also the problem could be in visiting a huge scene graph...?


Best regards,
Himar.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to