Hi Hartmut,

There isn't presently a .osg support for automatically playing a video
so you have to traverse the scene graph, find the texture which have
an ImageStream assigned and then call play on them.

Robert.

On Wed, Jul 15, 2009 at 1:08 PM, Hartmut
Seichter<[email protected]> wrote:
>
> This might be an edge case for usage but I try to use a video as a texture
> loaded from a .osg file (or any other fileformat if that matters). Fiddeling
> around with a simple .osg file I get something like [1] - I get the first
> frame - great but that's it. It does not run the video and I couldn't find
> any reference in the plugins to deal with this case. Is this just not
> supported or do I miss an environment variable etc. pp. - system is OSG
> 2.8.x from the 2.8 branch on OS X (thus QuickTime plugin)
>
> Cheers,
> Hartmut
>
> 1)
>
>      textureUnit 0 {
>        GL_TEXTURE_2D ON
>        Texture2D {
>          file "/Users/seichter/Movies/bowling.avi"
>          wrap_s REPEAT
>          wrap_t REPEAT
>          wrap_r CLAMP
>          min_filter LINEAR_MIPMAP_LINEAR
>          mag_filter LINEAR
>          maxAnisotropy 1
>          borderColor 0 0 0 0
>          borderWidth 0
>          useHardwareMipMapGeneration TRUE
>          unRefImageDataAfterApply TRUE
>          internalFormatMode USE_IMAGE_DATA_FORMAT
>          resizeNonPowerOfTwo TRUE
>        }
>
>
> --
>
> Hartmut Seichter, PhD (HKU), Dipl-Ing.(BUW), Postdoctoral Fellow, HITLabNZ
>
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>
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