Hi, I'm learning OSG throught the examples in tutorials section. I'm looking in following tutorial: http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/BasicKeyboardInput
There is some piece of code: class updateTankPosCallback : public osg::NodeCallback { public: updateTankPosCallback::updateTankPosCallback(tankInputDeviceStateType* tankIDevState) : rotation(0.0) , tankPos(-15.,0.,0.) What is rotation(0,0) ? waht king of variable it is? Thank you! Cheers, Danny ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15050#15050 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org