Hi,
I'm learning OSG throught the examples in tutorials section. I'm looking in
following tutorial:
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/BasicKeyboardInput
There is some piece of code:
class updateTankPosCallback : public osg::NodeCallback {
public:
updateTankPosCallback::updateTankPosCallback(tankInputDeviceStateType*
tankIDevState)
: rotation(0.0) , tankPos(-15.,0.,0.)
What is rotation(0,0) ? waht king of variable it is?
Thank you!
Cheers,
Danny
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15050#15050
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org