Hi Wojtek, JS, et al,

On Wed, Jul 22, 2009 at 3:57 PM, Wojciech
Lewandowski<[email protected]> wrote:
> I agree. We may raise this subject when Robert comes back. He probably knows
> why RenderStage does this.

The code in RenderStage is mainly there as fallback to avoid limits
applied by the first FBO supporting drivers.  Removing this
requirement should now be possible - we can do this and then do a call
for testing.

One problem that this change might introduce is that if users make not
explicitly specified both a depth and colour buffers in their Camera
settings, but instead have relied upon this behavior of RenderStage.

Robert.
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