Hi Markus,

The OSG has an osgTerrain NodeKit dedicated to the task of rendering
terrain.  All you need to do is create an osgTerrain::TerrainTile and
assign your osg::HeightField to this as the elevation layer, and then
assign an osgTerrain::GeometryTechnique to handle the actual rendering
scene graph building.   The osgterrain example does this, albeit with
lots of other experimental cloud around it, just look for the bits
that set up the TerrainTile class itself.

Robert.

On Wed, Jul 22, 2009 at 8:33 PM, Markus Husseini<mar...@husseini.de> wrote:
> Hello,
>
> I want to create a Terrain form a heightmap picture. Does someone know a good 
> tutorial or can explain me the steps to realize this problem with osg.
> I am sitting here the whole day and search for tutorials or something else 
> but i cant find something.
>
> I would be happy for your help.
>
> Thanks Markus
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=15252#15252
>
>
>
>
>
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