Hi Markus, The OSG has an osgTerrain NodeKit dedicated to the task of rendering terrain. All you need to do is create an osgTerrain::TerrainTile and assign your osg::HeightField to this as the elevation layer, and then assign an osgTerrain::GeometryTechnique to handle the actual rendering scene graph building. The osgterrain example does this, albeit with lots of other experimental cloud around it, just look for the bits that set up the TerrainTile class itself.
Robert. On Wed, Jul 22, 2009 at 8:33 PM, Markus Husseini<mar...@husseini.de> wrote: > Hello, > > I want to create a Terrain form a heightmap picture. Does someone know a good > tutorial or can explain me the steps to realize this problem with osg. > I am sitting here the whole day and search for tutorials or something else > but i cant find something. > > I would be happy for your help. > > Thanks Markus > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=15252#15252 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org