If you add a shader to an object it removes all of the effects of OpenGL's fixed pipeline rendering. As a result if you want any of that fixed pipeline rendering back (such as lighting, texture mapping etc.) you will have to write an equivalent implementation within the shader.
K. 2009/8/4 Hadrien Thomas <[email protected]>: > Good afternoon, > > It's me again ^^ > > I tried some available shaders and i'm afraid that i don't understand at all > how it works. > > It blows away all the textures and the lighting. Am I supposed to put them in > the shaders? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=15777#15777 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

