Hi Robert,       Thank you, for your reply. i am tring some other method now 
(integrating image processing alogothms in my code) i hope this will help me. 
thanks again for suggesting me the third party implementations.
regards,K.Kiruba. 

--- On Wed, 8/5/09, Robert Osfield <[email protected]> wrote:

From: Robert Osfield <[email protected]>
Subject: Re: [osg-users] Blending Low Resolution Texture to Big Screen
To: "OpenSceneGraph Users" <[email protected]>
Date: Wednesday, August 5, 2009, 12:56 PM

Hi Kiruba,

Your problem is unreasonable expectations.  Mip mapping is purely for
minification and won't help you when you magnify.  What you should
expect is heavily un-sampled textures to look lousy, this is normal.
The fix is to sample your textures correctly so they aren't heavily
undersampled.

Robert.

On Fri, Jul 31, 2009 at 8:08 AM, kiruba nantham<[email protected]> wrote:
> Hi Robert,
>       Yes i understand i am trying to do somthing that beyond OSG support. i
> have already done these teture mappings but i have never tried these
> mipmapping techniques. even now i am able mipmap it but my big problem here
> as you said undersampling. i checked with CImg Library (3rd party)
> applications but i am unable to integrate it in my application. please can
> you explain if you have any idea?
> regards,
> kiruba.
> --- On Mon, 7/27/09, Robert Osfield <[email protected]> wrote:
>
> From: Robert Osfield <[email protected]>
> Subject: Re: [osg-users] Blending Low Resolution Texture to Big Screen
> To: "OpenSceneGraph Users" <[email protected]>
> Date: Monday, July 27, 2009, 3:46 PM
>
> Hi Kurba,
>
> I'm Ulrich, this is classic undersampling, the best way to solve it is
> to choose you texture resolution far more appropriately, you certainly
> can't expect good results with such an aggressive undersampling,
> OpenGL certainly won't help you, and the OSG does have any magical
> pixie dust to help you either.
>
> If you really really must try and use such an undersampled image then
> go have a look at 3rd party tools for image processing to see if they
> can provide edge detection and filtering based on this, or some other
> specific method to handling such extreme undersampling.
>
> Robert.
>
> On Mon, Jul 27, 2009 at 11:08 AM, kiruba
> nantham<[email protected]> wrote:
>> Hi Hertlein,
>>    Thank you for your reply,
>>    Yes, i accept as you said i am blowing each pixel in the texture to 8x
>> its size. but what all i want is after making this image bigger (i.e. 8x)
>> just adding some blur to overall picture so that the edges dostn't look
>> odd.
>> the problem here is i don't know how to add blur in OSG. if you can give
>> some tutorial links i can look in to it.
>> Regards,
>> Kiruba.
>>
>> --- On Mon, 7/27/09, Ulrich Hertlein <[email protected]> wrote:
>>
>> From: Ulrich Hertlein <[email protected]>
>> Subject: Re: [osg-users] Blending Low Resolution Texture to Big Screen
>> To: "OpenSceneGraph Users" <[email protected]>
>> Date: Monday, July 27, 2009, 3:01 PM
>>
>> On 27/07/09 10:48 AM, kiruba nantham wrote:
>>> Hi friends,   I am new to OSG. i am trying to map my small texture
>>> (128*128 pixel) to
>>> Big display (800*800 pixel). i am able to load successfully but i face
>>> one
>>> problem with
>>> it. the problem is my picture doesn't like smooth, my image looks very
>>> bad
>>> (picture is
>>> attached with this mail). can any one suggest any way to make my picture
>>> look proper?
>>
>> Increase the resolution.
>>
>> There is simply not enough information in a 128x128 image to make it look
>> nice at the output resolution.  Remember that your blowing up each pixel
>> in
>> the texture to 8x its size.
>>
>> Cheers,
>> /ulrich
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