Hi,

I'm trying to come up with a design using OSG to build what i'm calling an 
"X-ray" viewer.  Basically i have relatively simple geometry, a "shell" or 
"skin" of a vehicle and then the "interior."  I want to view the interior as 
"penetrated" by the X-rays, which is based on a "thickness" calculation and a 
"distance" and "aspect" angle, all hopefully done in shaders.  I envision the 
shaders setting the fragment alpha and/or color when rendering the "shell", 
then after to render the "interior" and combine with the "shell" texture to 
create the final view, showing through the interior in desired parts.  Finally, 
i desire to get a histogram of the colors of the interior to see how the 
"shell" performed on the x-rays with the interior.

Do you see this as an appropriate application / use of osgppu?  i'm running osg 
2.8.1.  will ppu work with that.  i've got osgppu 0.4 i think.

also, i'm thinking i need to create the ppu nodes programmatically instead of 
reading ppu files, so i need examples of that type.  i'm just starting to look 
through them.


Thank you!

Cheers,
Bob

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