Hi,

for the "thickness" it's actually a fixed data for the geometry (not really 
thickness).  It's only thickness in the analogue of the x-ray model.  It's 
geometry dependent data, and for starting out adding this data item and/or 
having only the one value will do.  I'm just looking for the best design using 
osg.  So with that, maybe osgVolume is not necessary.  I have userdata and/or 
node callbacks to get this data for each geometry (e.g., Uniform callback for 
the vertex shader all using the same var name).  

I found your slicing idea in osgppu interesting.  So, given this "thickness" as 
data and not requiring geometry calculation, how would you see going at it?


Thank you!

Cheers,
Bob

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http://forum.openscenegraph.org/viewtopic.php?p=16106#16106





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