Hi,
This might be a bit of topic, but hopefully of interest to the osg-users
list.
Here's what we'd like to do: we'd like to contract a graphics designer
to model/design several particle systems (or particle symbols, as we
call them since they will be "self contained" and local particle systems
not interacting with the world around them) to be used in our OSG based
application.
My initial thought was to have the graphics artist create the particle
system in a 3D content creation program (e.g. Maya or 3DS Max), export
the particle system to Collada, and import the collada model in OSG. In
theory this seems to be good approach as it would allow us to contract
any graphics designer with decent 3D design skills.
While this type of production line works fairly well for solid models,
it fails miserably for particle systems at several levels*. My question
to the community is this: Are there any good tools out there for
graphics designers to create particle systems intended for use in OSG?
(googled, but at no avail.) Any thoughts or advice?
Best regards,
John
(*) The ColladaMaya plugin does not export particle system settings
through the fcollada extension, but samples the particle systems.
However, the osg-collada plugin does not support the sampling syntax.
Furthermore, even if the export had been successful I suspect that we
still would have to add fcollada extension support to osg-collada
plugin...:(
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