Hi John,

I remember someone asking a similar question a while back and the
suggestion was to use to the particle system designer that delta3d
supplies:

http://www.delta3d.org/filemgmt_data/files/Particle%20system.pdf

I'm afraid I've not used it, so I can't say how good it is but I hope
that helps a little.

Kim.



2009/8/25 John Vidar Larring <[email protected]>:
> Hi,
>
> This might be a bit of topic, but hopefully of interest to the osg-users
> list.
>
> Here's what we'd like to do: we'd like to contract a graphics designer to
> model/design several particle systems (or particle symbols, as we call them
> since they will be "self contained" and local particle systems not
> interacting with the world around them) to be used in our OSG based
> application.
>
> My initial thought was to have the graphics artist create the particle
> system in a 3D content creation program (e.g. Maya or 3DS Max), export the
> particle system to Collada, and import the collada model in OSG. In theory
> this seems to be good approach as it would allow us to contract any graphics
> designer with decent 3D design skills.
>
> While this type of production line works fairly well for solid models, it
> fails miserably for particle systems at several levels*. My question to the
> community is this: Are there any good tools out there for graphics designers
> to create particle systems intended for use in OSG? (googled, but at no
> avail.) Any thoughts or advice?
>
> Best regards,
> John
>
> (*) The ColladaMaya plugin does not export particle system settings through
> the fcollada extension, but samples the particle systems. However, the
> osg-collada plugin does not support the sampling syntax. Furthermore, even
> if the export had been successful I suspect that we still would have to add
> fcollada extension support to osg-collada plugin...:(
>
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