Hi Kim,
Thanks, I'll try it out straight away! This might just turn out to be
the best Tuesday this week:)
// John
Kim Bale wrote:
Hi John,
I remember someone asking a similar question a while back and the
suggestion was to use to the particle system designer that delta3d
supplies:
http://www.delta3d.org/filemgmt_data/files/Particle%20system.pdf
I'm afraid I've not used it, so I can't say how good it is but I hope
that helps a little.
Kim.
2009/8/25 John Vidar Larring <[email protected]>:
Hi,
This might be a bit of topic, but hopefully of interest to the osg-users
list.
Here's what we'd like to do: we'd like to contract a graphics designer to
model/design several particle systems (or particle symbols, as we call them
since they will be "self contained" and local particle systems not
interacting with the world around them) to be used in our OSG based
application.
My initial thought was to have the graphics artist create the particle
system in a 3D content creation program (e.g. Maya or 3DS Max), export the
particle system to Collada, and import the collada model in OSG. In theory
this seems to be good approach as it would allow us to contract any graphics
designer with decent 3D design skills.
While this type of production line works fairly well for solid models, it
fails miserably for particle systems at several levels*. My question to the
community is this: Are there any good tools out there for graphics designers
to create particle systems intended for use in OSG? (googled, but at no
avail.) Any thoughts or advice?
Best regards,
John
(*) The ColladaMaya plugin does not export particle system settings through
the fcollada extension, but samples the particle systems. However, the
osg-collada plugin does not support the sampling syntax. Furthermore, even
if the export had been successful I suspect that we still would have to add
fcollada extension support to osg-collada plugin...:(
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