Hi Robert,

I agree that the quad tree structure used by the VPB would eliminate my slow 
loading time issue. However, due to the nature of the data that my software is 
required to take as input, I chose not to use a quad tree structure. Doing so 
would have increased the complexity and decreased the performance of my scene 
generation software and due to the fact that my design works fine in ive format 
it was not necessary either.

I can go into greater detail if you like, but I don't see how my use of the API 
relates to whether my observation that the ive and osg plugins work differently 
is a bug or not.

With that being said, I have to say that I was mildly offended by your 
description of my use of the API as perverse and improper in your responses to 
what started out as my attempt to be helpful. I don't think that the way I am 
building databases is perverse or improper, I'm just using the API in a way 
that apparently was not imagined when it was designed. All of my previous 
interactions with you and the others on this mailing list can only be described 
as pleasant and enlightening, but this time it sort of feels like I'm under 
attack.

Thanks for your time.

Alex

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http://forum.openscenegraph.org/viewtopic.php?p=16974#16974





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