David Goering wrote:
Hello,
Sorry for this dumb question, but somehow I cant find the answer in the
archives or I am just searching for the wrong thing.
Anyway, I want to transform my coordinates with a Matrix.
I have a matrixTransform (lets call it T) and I need to multiply that with a
MatrixTransform (lets call it M) that rotates by lets say 45° around the X-Axis
and then scales the X,Y and Z values. But lets just concentrate on the rotation
for now.
How about this?
T->setMatrix(M->getMatrix() * T->getMatrix());
In general, the Matrix class will tend to be much more flexible than the
MatrixTransform class. All the MatrixTransform class was designed to do
was to place a transformation matrix in the scene.
--"J"
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