David Goering wrote:
Hey, thanks so much for the answer so far, I think I understand everything and will play arround with it tomorrow. In general I understand needing to use the inverse to go back to the "source" coordinates, when needed. But I didnt think Id need the inverse for the actual transformation. I will have to think about that and come back to you,
Remember, that's only if you're transforming a rotation. If you're only transforming points or vectors between coordinate systems, you don't need to worry about the inverse step.
--"J" _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

