David Goering wrote:
Hey,
thanks so much for the answer so far,
I think I understand everything and will play arround with it tomorrow.
In general I understand needing to use the inverse to go back to the "source" 
coordinates, when needed. But I didnt think Id need the inverse for the actual 
transformation.
I will have to think about that and come back to you,

Remember, that's only if you're transforming a rotation. If you're only transforming points or vectors between coordinate systems, you don't need to worry about the inverse step.

--"J"

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