Hey, thanks for the reply. So it is better to use Matrix than MatrixTransform good to know. Now if someone could give me an example or explain how the different rotation functions work that would be great, Ive searched arround, but somehow nothing seemed to work. (Id turn X,Y and Z into 0 ? )
what is the difference between makeRotate(), setRotate and rotate() ? What is better to use? Maybe it would help to know my problem at a larger scale to give an answer, I need to transform one coordinate System into another, and to do that I have to rotate it by roughly 45° around the X-Axis (depending on webcam position to table) and then scale the axis by different scaling factors. At least that is the solution I have come up with. So how do I best rotate a Transform Matrix by 45° arround the X-Axis and then apply a scaling to X,Y and Z values? Thanks again! David ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17240#17240 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

