Hi Robert,

I downloaded the source to look at the code. I commented out the block of code 
starting from line 1068 directly after the comment

// assume remaining arguments are file names of textures.

up to line 1111 in osgvolume.cpp, and rebuilt the application. After that I was 
able to build a 3D image from the 2D image stack. It looks like the code loads 
the 2D image stack, and then it looks for a 2D stack of textures...

Best Regards,
Johannes van Jaarsveld

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http://forum.openscenegraph.org/viewtopic.php?p=17375#17375





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