Hi Robert, I downloaded the source to look at the code. I commented out the block of code starting from line 1068 directly after the comment
// assume remaining arguments are file names of textures. up to line 1111 in osgvolume.cpp, and rebuilt the application. After that I was able to build a 3D image from the 2D image stack. It looks like the code loads the 2D image stack, and then it looks for a 2D stack of textures... Best Regards, Johannes van Jaarsveld ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17375#17375 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

