I was not able to get wild cards to work under Windows Vista OSG 2.8.2. It did work with files listed on the command line explicitly. Also loading files from a director worked with a command line like
osgvolume directoryName
When ran from the parent directory.

Jason



Johannes van Jaarsveld wrote:
Hi,

I've been trying out the example application osgvolume. If I envoke the 
application via the following command

./osgvolume --images image1.jpg image2.jpg [up to including] image64.jpg 
--num-components 0 --r_maxTextureSize 512 --zMultiplier 1.0 -o volume.osg

I get the following command line response from the application:

Max texture size=2048
desiredPixelFormat = GL_RGB
Error: could not find file:

I have tried a wild card approach to specify the 2D image stack like in:

./osgvolume --images *.jpg --num-components 0 --r_maxTextureSize 512 
--zMultiplier 1.0 -o volume.osg

That does not work either. I assume that jpg or tiff files may be used to 
specify the 2D image stack.

Any hints would be appreciated.

Best Regards,
Johannes van Jaarsveld

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=17358#17358





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