I was not able to get wild cards to work under Windows Vista OSG 2.8.2. It did work with files listed on the command line explicitly. Also loading files from a director worked with a command line like
osgvolume directoryName When ran from the parent directory.
Jason Johannes van Jaarsveld wrote:
Hi, I've been trying out the example application osgvolume. If I envoke the application via the following command ./osgvolume --images image1.jpg image2.jpg [up to including] image64.jpg --num-components 0 --r_maxTextureSize 512 --zMultiplier 1.0 -o volume.osg I get the following command line response from the application: Max texture size=2048 desiredPixelFormat = GL_RGB Error: could not find file: I have tried a wild card approach to specify the 2D image stack like in: ./osgvolume --images *.jpg --num-components 0 --r_maxTextureSize 512 --zMultiplier 1.0 -o volume.osg That does not work either. I assume that jpg or tiff files may be used to specify the 2D image stack. Any hints would be appreciated. Best Regards, Johannes van Jaarsveld ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17358#17358 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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