"Russell Morris" <[email protected]> wrote:
> I'm having issues exporting textured objects to .osg with blender.
>  Generally when I export and view them with osgviewer or osganimationviewer
>  i don't get the total image as a texture, I just end up with a color as
>  the texture. If I try to texture something with the lz.rgb image from
>  OpenScene-Data the object just comes out brown. What options are necessary
>  for a proper export?
> 

Also make sure that you are actually assigning UV coordinates from Blender - 
you must set the texture up in the UV editor and not in the material editor. 
The latter works only for the Blender renderer but not for OSG export.

Regards,

Jan

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