Hi all,

Normally the texture set in the material should be exported correctly.
If you have an issue with that can you give a sample scene to test then
i will check to fix it

Cheers,
Cedric

-- 
+33 659 598 614  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Mon, 2009-10-05 at 15:10 +0200, Jan Ciger wrote:
> "Russell Morris" <[email protected]> wrote:
> > I'm having issues exporting textured objects to .osg with blender.
> >  Generally when I export and view them with osgviewer or osganimationviewer
> >  i don't get the total image as a texture, I just end up with a color as
> >  the texture. If I try to texture something with the lz.rgb image from
> >  OpenScene-Data the object just comes out brown. What options are necessary
> >  for a proper export?
> > 
> 
> Also make sure that you are actually assigning UV coordinates from Blender - 
> you must set the texture up in the UV editor and not in the material editor. 
> The latter works only for the Blender renderer but not for OSG export.
> 
> Regards,
> 
> Jan
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> [email protected]
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