Hi all, Normally the texture set in the material should be exported correctly. If you have an issue with that can you give a sample scene to test then i will check to fix it
Cheers, Cedric -- +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Mon, 2009-10-05 at 15:10 +0200, Jan Ciger wrote: > "Russell Morris" <[email protected]> wrote: > > I'm having issues exporting textured objects to .osg with blender. > > Generally when I export and view them with osgviewer or osganimationviewer > > i don't get the total image as a texture, I just end up with a color as > > the texture. If I try to texture something with the lz.rgb image from > > OpenScene-Data the object just comes out brown. What options are necessary > > for a proper export? > > > > Also make sure that you are actually assigning UV coordinates from Blender - > you must set the texture up in the UV editor and not in the material editor. > The latter works only for the Blender renderer but not for OSG export. > > Regards, > > Jan > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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