Hi Robert,

like the subject says, there's an endless loop in 'osg::ClipNode::computeBound'.
Here is a part of the gdb backtrace.


#23 0x00002b85733d44fc in osg::ClipNode::computeBound (this=0x29679c0)
at /soft/os/openscenegraph/sc.iViz-OSG/OpenSce 
neGraph-2.8.1/OpenSceneGraph-2.8.1/src/osg/ClipNode.cpp:154

#24 0x00002b857141dc61 in osg::Node::getBound (this=0x29679c0) at
/scr/bug/framework-3rd/versions/0.50/linux-64/osg/include/osg/Node:334

#25 0x00002b857347396a in osg::Group::computeBound (this=0x298db40) at
/soft/os/openscenegraph/sc.iViz-OSG/OpenSceneGraph-2.8.1/OpenSceneGraph-2.8.1/src/osg/Group.cpp:357

#26 0x00002b857141dc61 in osg::Node::getBound (this=0x298db40) at
/scr/bug/framework-3rd/versions/0.50/linux-64/osg/include/osg/Node:334

#27 0x00002b857347396a in osg::Group::computeBound (this=0x1e3b3b0) at
/soft/os/openscenegraph/sc.iViz-OSG/OpenSceneGraph-2.8.1/OpenSceneGraph-2.8.1/src/osg/Group.cpp:357

#28 0x00002b85733d44fc in osg::ClipNode::computeBound (this=0x1e3b3b0)
at 
/soft/os/openscenegraph/sc.iViz-OSG/OpenSceneGraph-2.8.1/OpenSceneGraph-2.8.1/src/osg/ClipNode.cpp:154



Greetings,
Daniel 

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