Hi Cedric,

As another lead into this problem I've found that the osgcatch example
now hangs on exit when it's run multi-threaded.  All the other
examples exit fine, but osgcatch hangs inside th new TextureObject
clean up code at a mutex that seems to be left locked by another
thread.  I don't know why this is, but clearly there is something
fragile in the clean that will need addressing.

Robert.
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