Hi Cedric, As another lead into this problem I've found that the osgcatch example now hangs on exit when it's run multi-threaded. All the other examples exit fine, but osgcatch hangs inside th new TextureObject clean up code at a mutex that seems to be left locked by another thread. I don't know why this is, but clearly there is something fragile in the clean that will need addressing.
Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org