Hi J.P,

Thanks for the debugging and the fix in PixelBufferObject constructor.
 The fix is now checked in along with the same fix to
PixelDataBufferObject.

On Wed, Oct 7, 2009 at 1:23 PM, J.P. Delport <[email protected]> wrote:
> If you compare this with TextureRectangle::applyTexImage_subload you will
> see that dataPtr is set and used there.

Great detective work.  I've just reviewed the code and I had amended
applTexImage_load() correctly, but alas missed making these changes to
the similar code found in applyTexImage_subload.


> So, osgmovie --texture2D now still gives corrupted images, even with the
> BufferObject fix applied. It used to work because the binding failed.
>
> Hope I explained better.

Perfect explanation, lead me straight to the solution of the problem.
I've now applied the appropriate changes to applyTexImage_subload and
tatda' osgmovie --texture2D now woks :-)

Many thanks for you help testing, debugging and fixing this problem.

Cheers,
Robert.
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