Hi all,
Finally I found some time to play with this. Thanks to your words of wisdom, I 
have decided to create my cylinder geometry. I used the drawinstanced example 
as a template and I managed to generate the cylinders, translate them and 
rotate them as I want.
However I notice that when I get closer to these cylinders, they disappear, 
while ojects created using ShapeDrawable do not disappear. I do not know 
anything about GLSL (or OpenGL or OpenSceneGraph for that matter) and I was 
wondering if anyone could tell me why this is happening, if there is a way to 
fix it and if that would affect performance.

Thank you very much!

Cheers,
Maurizio

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18248#18248





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