Hi all, Finally I found some time to play with this. Thanks to your words of wisdom, I have decided to create my cylinder geometry. I used the drawinstanced example as a template and I managed to generate the cylinders, translate them and rotate them as I want. However I notice that when I get closer to these cylinders, they disappear, while ojects created using ShapeDrawable do not disappear. I do not know anything about GLSL (or OpenGL or OpenSceneGraph for that matter) and I was wondering if anyone could tell me why this is happening, if there is a way to fix it and if that would affect performance.
Thank you very much! Cheers, Maurizio ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18248#18248 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

