The problem is likely your code .........................
But we are not clairvoyant and as you do not provide the code you have used its nearly impossible to say what is wrong One shot in to the dark would be bad bounding boxes and spheres ____________________________________________________________________________ __ Gordon Tomlinson [email protected] IM: [email protected] www.vis-sim.com www.gordontomlinson.com ____________________________________________________________________________ __ -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Maurizio Lodo Sent: Wednesday, October 14, 2009 3:09 AM To: [email protected] Subject: Re: [osg-users] how to improve frame rate of my scene with lots of cubes and cylinders? Hi all, Finally I found some time to play with this. Thanks to your words of wisdom, I have decided to create my cylinder geometry. I used the drawinstanced example as a template and I managed to generate the cylinders, translate them and rotate them as I want. However I notice that when I get closer to these cylinders, they disappear, while ojects created using ShapeDrawable do not disappear. I do not know anything about GLSL (or OpenGL or OpenSceneGraph for that matter) and I was wondering if anyone could tell me why this is happening, if there is a way to fix it and if that would affect performance. Thank you very much! Cheers, Maurizio ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18248#18248 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

